Creating Sceneries for FMS
von + Jens
To begin you should get some photos of a scenery. For our purpose it is the best to have so called “aerial photographs”. Save it as Bitmap (.bmp) with a size of 1024x1024 pixels or 512x512 pixels. Only one photo per scenery is needed (it is also possible to use more):Don’t hesitate to start, because it does not need a course to build a scenery for FMS with this easy manual. For a FMS scenery we will need the following files (*.bmp). More about the content later.! Test1.bmp TestHeight.bmp It will should like this: |
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Name the parts like in our example and save them as 256x256px files. Save “Test2r.bmp” also as an 512x512px file. This is the part that later will contain the runway. This part needs a good resolution, therefore 512x512px Now paint the runway into “Test2r.bmp”. A lake can also be nice for watercrafts (256 colour mode if possible). It doesn’t matter where you place it. You also can set the starting position into the water (as a scenery for watercrafts). This can easily be set in the “test.scn” file under “Aircraft potition”. |

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After you have painted everything save the file “test2r.bmp in 512x512px. |
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Test1 |
Test2 |
Test1 |
Test2 |
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Test4 |
Test3 |
Test4 |
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Startbahn |
Test1 |
Test2 |
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Test4 |
Test3 |
Test4 |
| The file “height.bmp” contains the information for the heights of mountains etc. Here you can give the scenery a shape. Light coloured area means flat Dark coloured area means mountain. Explanation: The below painted face would appear in FMS as a grid. In a more detailed look you can see that the face complies with the mountains of the terrain. |

Eyebrows, eyes, nose and mouth, everything can be found in the landscape.

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Avoid dark areas on textures that should be flat. Also don’t paint dark areas onto the runway. The easiest way is to use a graphics program that supports layers. I use PaintShop 7. If you use a graphics program that uses several layers you can put one photo as upper and one as lower layer. This makes it easier to draw transparent. The best way is to use the spray can. |

Open the “test.scn” file again with an editor. Now we set the position of the pilot and the aircraft.
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SKY 300 5000 |
Load FMS and modify the position until it is as you like. Here an example:

Besides this, objects can be added to the scenery. This objects must be saved as *.geo file. Build a not too complex object with Metasequoia and save it as “TestShed.x”

Reduziere die Polygone soviel wie möglich.
Reduce the number of polygons as far as possible.
The bitmap of the house we just name “TestShed.bmp” (if possible use the 256 colour mode).
Rename the “TestShed.x” into “TestShed.geo” by using GeoEX.
Open the “TestShed.geo” with an editor and copy the following:
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//GeoEX Ver0.4 2001-07-20 Masuoka OBJECT BODY CULL ON COLOR 1.00 1.00 1.00 0 0 -158 119 5.000000 -5.000000 -0.023250 -86 -4 -5.000000 0.000000 9.360450 ................... ____________________________________________ // Tragflächen 2 // Höhenruder // Seitenruder END |
Open the “test.scn” with an editor and save the copied data (red) like mentioned below.
Please use the textures like mentioned below (pink)
Define the XY-Axis like mentioned below (green)
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SKY 300 5000 3D_LANDSCAPE TestHeight 500 SCENE 500 250 25 QUADRANT 0 0 1 1 Test3 QUADRANT 0 1 1 1 Test1 QUADRANT 0 2 1 1 Test3 QUADRANT 0 3 1 1 Test1 DIM3 X Y Height CULL ON COLOR 1.00 1.00 1.00 0 0 -158 119 5.000000 -5.000000 -0.023250 -86 -4 -5.000000 0.000000 9.360450 ................... // Tragflächen 1 // Tragflächen 2 // Höhenruder // Seitenruder END |
To make something transparent in additional objects, the transparent area must be coloured in deep black. Take a look on the example:

| This bitmap we have named TestTree.bmp (256x256px). Write, like shown below the name of you .bmp behind TEXTURE; in our case TestTree.bmp. The qualifier TRANSPARENT makes sure, that all black coloured parts in our TestTree.bmp are displayed transparent. We also have to set the position. |
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................... TEXTURE TestTree TRANSPARENT |
This is how it looks in FMS, not bad!

In the same way you can bring your club buddies or something else into FMS.

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If you add some shadows with the spray you can improve the visual effect. |


That’s it.
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Now have fun with your new build scenery. If it doesn’t work perfect on the first try, don’t let hang the head. You will surely find the fault. If not, don’t hesitate to ask in the RC-Sim forum. Now have fun with your new build scenery. If it doesn’t work perfect on the first try, don’t let hang the head. You will surely find the fault. If not, don’t hesitate to ask in the RC-Sim forum. |










