Metasequoia Workshop Part 1:
The Fuselage
The first part we build is the fuselage. Therefore we create with "Primitive" a cylinder. If the fuselage should be round, we turn it 90° on the X-axis. Then we downscale it in all axis.

Next we elongate the cylinder in the Z-Axis. After we have done this we make the cylinder a little slender in the X-Axis. It should now look like this:

Now we change to the side-view with F1. Then we cut the fuselage with "Knife" as many as necessary times:

Now we mark all points that must be moved (the "Rect" function must be activated). After we have moved all points it looks like this:

If the fuselage looks fine for you it is finished. You can also get a more detailed shape it you cut and modify it a few times more.









